What's your emoji? (IMS-M3-01-EN)
Platform Administrator
Objectives
- Support students in learning to recognize their emotions
- Support students in learning to respond adequately to their emotions
Target group(s)
- First-liners
Description
- The teacher should explain the activity to the group of students before the start of the game.
- The game is played in groups of approximately six students. Each group should sit in a circle with a table (or other surface) in the middle.
- Each student is given a set of cards with emojs on them. These emojis depict different reactions to situations. Additionally, each group receives a set of cards that have statements on them. The students take turns turning a card and reading the statement to the group. The statements relate to certain situations that can occur online and on social media. All group members, also the student reading the statement out loud, then go through their set of emoji cards and select the emoji that best fits with how they would respond to this situation. Each student places their selected emoji card in front of them.
- Once every group member has put down their card, each student in turn gets the chance to shortly explain why they chose this card and how they would feel about the situation described on the card. When every student has had the chance to explain their card, the group must come up with effective ways to healthily deal with this situation together (for example, talking to an adult about it, reporting a harasser, etc.).
At the end of the activity, the teacher can end the discussions by gathering the different healthy coping strategies the students came up with to deal with difficult situations online and discussing these strategies with the whole group.
Material
- Emoji cards (provided in the handouts)
- Statement cards (provided in the handouts)
Methods
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Game
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Discussion
Advice for Facilitators
Make sure that the students have a good understanding of the conceps that are central to this exercise, such as “social media”, “negative online experiences”, “online conflict”. You could briefly introduce these concepts at the start or play the game in response to a class you taught about these topics earlier.
A file with situation cards is provided. This file is editable. It is therefore possible to adjust the statements on the cards to better reflect the age group of your students. It is also possible to add different situations or specific situations that have been an issue with this group of students before. Hence, the situation cards can be tailored to your students specific level and experiences.
Handouts
Calendar
Announcements
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